Game Design / Unity / Illustration
Prompt Design a game with Unity that confronts a controversial topic.
Concept I once spoke with a man who shared about his lonesome childhood and how video game worlds were his escape to elsewhere. Not violent games, not even games with jewels or villains, but games that were beautifully designed worlds with emotive soundtracks, the intent of which was to merely explore and interact with creatures and crafted environments. Brownshirts and Collared Noses combines this concept of game as crafted world for exploring and my love of history.
The game is set in 1936 Berlin, as the town readied for the arrival of the Olympics. The Nazi party found this a grand opportunity to hush any talk of antisemitism, to rid the city of filth and folks residing on the streets, as well as to prove the efficiency and cleanliness of Berlin under Nazi rule.
The player is a faceless brownshirt officer with an internal struggle of joining the Nazi party to keep himself and his family safe, but feeling weary of their propaganda and his assignments. Players can interact with the game by hiding signs of antisemitism and engaging in discourse with various denizens.